Post by gracie22 on Mar 28, 2024 5:52:48 GMT -6
The real difference is that you are not just sitting in a classroom where you’re just discussing theoretically how you’re going to lead the team or how are you going to manage how they work. Here you are, faced with the practical problem of doing it. And the feedback is you fail or you win. But here when we talk about failure the key essence as to what we call forward failure or forward error. That is that by making a mistake it’s a learning point that allows you to come back and adapt what you’re doing and move forward as if you were doing something serious. The only way that you know you’ve done something wrong when learning how to drive is when you crash the car. And you are sanctioned if you do something wrong.
If you are in a game there are no Portugal Phone Number List sanctions. How do you make it sound serious to the participants? What we’ve discovered when we were working with the teams is that their sense of presence within the game and the sense of role play is such that they feel like they are in a real situation. In a flight simulator for example when an aircraft crashes they almost feel physically and psychologically the same as if it had happened for real. So what we now know from studies is the emotions that take place. So for example as in many games, you jump off a cliff and you land at the bottom, you experience the same sensations as if you did that in real life.
Now that’s a physical sensation but it is also accompanied by a psychological sensation. Let’s take healthcare simulations with dummies as an example. These simulations allow you to train in the way that you make decisions. But in terms of the actual impact of the failure, it’s different: the patient doesn’t die. So they’re able to retrain themselves again and again. What matters most is whether technology solves a problem. Not everyone gets that. Technologies have become cheaper and much more sophisticated, which allows us to publish much more quickly solutions across mobile across tablet and an across P.C. on even consoles.
If you are in a game there are no Portugal Phone Number List sanctions. How do you make it sound serious to the participants? What we’ve discovered when we were working with the teams is that their sense of presence within the game and the sense of role play is such that they feel like they are in a real situation. In a flight simulator for example when an aircraft crashes they almost feel physically and psychologically the same as if it had happened for real. So what we now know from studies is the emotions that take place. So for example as in many games, you jump off a cliff and you land at the bottom, you experience the same sensations as if you did that in real life.
Now that’s a physical sensation but it is also accompanied by a psychological sensation. Let’s take healthcare simulations with dummies as an example. These simulations allow you to train in the way that you make decisions. But in terms of the actual impact of the failure, it’s different: the patient doesn’t die. So they’re able to retrain themselves again and again. What matters most is whether technology solves a problem. Not everyone gets that. Technologies have become cheaper and much more sophisticated, which allows us to publish much more quickly solutions across mobile across tablet and an across P.C. on even consoles.